After my rats took home a big win in game one I was matched up against Games Workshop Design Studio's own Pete Foley!
Here is my army list for the tournament:
Verminlord Warpseer - General with Chaos Talisman and Cunning Deceiver
Deathmaster Snikch - nuff said
10 clanrats with rusty blades
30 clanrats with rusty blades
1 ratling gun
3 stormfiends with warpfire projectors - yeah yeah, i know
Pete was running a very hard and tough Tzeentch demons army with 2 Lords of Change, 20 pink horrors, and a summoning pool of enough blue and brimstones to almost cover all the pink horror splitting abilities. This army was very well painted and it was great to see the new big birds on the table.
The scenario was quite unique. Each player placed two objectives anywhere on the map but not within 12 inches of each other. For deployment there were no player territories. Instead, each player deployed a unit at a time, touching bases to base with at least two other models in the unit, anywhere on the board at least 9 inches away from the opponent. The trick though is that no one can move in the movement phase of the first turn. This can lead to both armies mixed up all over the board but for our game Pete set up defensively around his two objectives and I deployed in a big net around him. You score points by having the most bodies on an objective at the end of each of your turns
Pete rolls his 9 destiny/fate dice and all I see is a sea of 6s. I think he rolled 4 or 5 6s and had several others that were 4s or 5s. This is a great start for Pete and might mean an uphill battle for my whiskered friends.
Since Pete had less units he chose to go first. His first act was to summon in his second lord of change. Between his hero phase and shooting he was able to bring my Verminlord down to something like 3 wounds left and killed about half of my big clarat block. but everything in his force stayed put.
On my turn I was completely shut down in the magic phase (which is a shame since my wizard is pretty sweet) thanks to that sweet Tzeentch magic skills. I was, however, able to chuck my orb at one of the birds and get a charge off with my clanrats into some of his horrors holding one of the objectives. This is when I reveal Deathmaster Snikch! He hops out of the clanrats and scoots over to deliver the coup de grace against the (mortally wounded) Lord of Change!
Here is my army list for the tournament:
Verminlord Warpseer - General with Chaos Talisman and Cunning Deceiver
Deathmaster Snikch - nuff said
10 clanrats with rusty blades
30 clanrats with rusty blades
1 ratling gun
3 stormfiends with warpfire projectors - yeah yeah, i know
Pete was running a very hard and tough Tzeentch demons army with 2 Lords of Change, 20 pink horrors, and a summoning pool of enough blue and brimstones to almost cover all the pink horror splitting abilities. This army was very well painted and it was great to see the new big birds on the table.
The scenario was quite unique. Each player placed two objectives anywhere on the map but not within 12 inches of each other. For deployment there were no player territories. Instead, each player deployed a unit at a time, touching bases to base with at least two other models in the unit, anywhere on the board at least 9 inches away from the opponent. The trick though is that no one can move in the movement phase of the first turn. This can lead to both armies mixed up all over the board but for our game Pete set up defensively around his two objectives and I deployed in a big net around him. You score points by having the most bodies on an objective at the end of each of your turns
Pete rolls his 9 destiny/fate dice and all I see is a sea of 6s. I think he rolled 4 or 5 6s and had several others that were 4s or 5s. This is a great start for Pete and might mean an uphill battle for my whiskered friends.
Since Pete had less units he chose to go first. His first act was to summon in his second lord of change. Between his hero phase and shooting he was able to bring my Verminlord down to something like 3 wounds left and killed about half of my big clarat block. but everything in his force stayed put.
On my turn I was completely shut down in the magic phase (which is a shame since my wizard is pretty sweet) thanks to that sweet Tzeentch magic skills. I was, however, able to chuck my orb at one of the birds and get a charge off with my clanrats into some of his horrors holding one of the objectives. This is when I reveal Deathmaster Snikch! He hops out of the clanrats and scoots over to deliver the coup de grace against the (mortally wounded) Lord of Change!