Showing posts with label order. Show all posts
Showing posts with label order. Show all posts

Monday, 29 May 2017

The Order of the Fiery Gate - Battle Report: Clash at Dawn

Though darkness concealed much of the horrors of Mount Dextrous from sight, the stink of the Questing Reek still assailed the senses. Ulli Zangrom - grimwrath of the Hrukvorn lodge - grimaced as he peered into the darkness and could only make out but a handful of the scouting party he had been given command of.

'We're spread too thin...' whispered one of the hearthguard at the Zangrom's side. 'If we were to be ambushed here...'

'Words are wind, flameling,' said Ulli in response. 'Keep those sorts of helpful observation to yourself.'

The Zangrom cursed as he peered into the distance and could vaguely make out the glowing brazier from the vulkite karl's warpick disappear amongst a copse of dead trees. Just as he turned to speak to the fyreslayers following at his heels, a baleful, rasping howl filled the dead, pre-dawn air and was quickly followed by a chorus of hoarse barking. From within the ruins up ahead, a dim and unnatural light began to glow.

'The dead are waking,' said the grimwrath, tightening his grip around the haft of his fyrestorm axe. 'Make for the woods. Those idiots are as good as dead if we don't get there in time.'

Having recently procured a copy of the new Skirmish book for Age of Sigmar, my friend Josh agreed to play a couple of games both to help me out as part of the campaign, and also out of personal interest as a long time fan of Mordheim and other similar systems. As the objective states that two linked games of Skirmish are required, it seemed fairly sensible to give the Shadespire campaign a whirl. With Josh playing Death and myself playing the Fyreslayers, we set about playing Clash of Dawn.

Note - At the time of writing I realised that I had miscalculated my points and had a few more models on the field than I should have. This is something I will address for future games, of course! In the mean time, I hope you all still find these reports beneficial in some capacity - even if it is just as a demonstration of how Skirmish works!

For those who have not yet played, this scenario requires that the table (a 4' x 4' is recommended) be split into four quarters, numbered 1-4. During deployment, a dice is rolled for each individual model. The result determines which quarter they must be deployed in, with results of a 5 or 6 allowing the player to choose placement. The usual restriction of remaining 9" away from the enemy applies.

Fortunately, I was lucky enough to keep my Vulkites together, and the ended up in the forest deployed thusly:


I was not so fortunate with the majority of my hearthguard and my general, who ended up scattered throughout the various corners of the board.

Josh's grave guard and wight king ended up staring them down on the other side like this (you can just about make out the woods in the bottom left of the picture):


Josh's warband included a number of dire wolves which ended up scattered throughout the board, in addition to a few more grave guard he deployed inside buildings. It became immediately apparent where the bulk of the action would take place, however!

Josh finished deploying first, and so took priority for the first turn.

Death: Turn 1

The wight king activated his Merciless Killer trait, adding +1 to wound to himself and friendly units within 6". Elsewhere on the board, the dire wolves and remaining grave guard began converging upon the berzerkers within the forest.

As expected, the Wight King and his band of undead miscreants immediately began slaying the defiant duardin:


As I recall, 2 fyreslayers were downed in this confrontation, meaning Josh only needed to kill 8 more to win. The vulkites performed rather underwhelmingly here, but did manage to remove a dire wolf and a grave guard or two:


Nevertheless, the held their ground in the battleshock phase.

Order: Turn 1

Having pinned the wight king and his bodyguard in combat, I sought to bring Josh's army down the my auric hearthguard's respectable shooting. The other nearby pike-wielding fyreslayers advanced as far as they could to ensure they were well within the required 12" as shooting was curtailed in this turn by the pre-dawn darkness. Elsewhere, my stranded hearthguard and general began the slow trudge to the fray:


The auric hearthguard loosed their molten rockbolts into the undead, only slaying the grave guard standard bearer after he soaked up 4 of the 6 shots hurled at him.

Another vicious round of combat sees the forest once again grow emptier:


The wight king - who already has a phenomenal 3+ save - was utterly immovable in the forest which granted him a 2+ save. Though most of his warriors - excluding one surprisingly agile zombie! - were vanquished, he fought defiantly on, cleaving into the fyreslayers with ease.

Priority

I won the priority roll and so took the first turn in the next round.

Order: Turn 2

Here I attempted to charge my general and accompanying hearthguard at the dire wolves making their way into the vulkite flank. The grimwrath failed his charge, but his two hearthguard rushed headlong at the undead hounds:


I managed to kill the last of Josh's grave guard in this turn, and I did shave off a wound here and there on his dire wolves, but they were proving a menace to deal with in this game being 2 wounds a piece and surprisingly numerous for something so tough and agile. My vulkites failed to wound the wight king once again.

Death: Turn 2

The remainder of Josh's dire wolves charged into the fight to set about my vulkites. My hearthguard karl killed the wounded dire wolf in the centre of the field meaning that I had vanquished a sufficient number of Josh's warband to claim victory!


But another dire wolf killed him back!

Result: Draw

'Fall back, you idiots!' barked Ulli at his warriors as the dragged their wounded brethren from the field.

The wight king - protected by his rotting pack of dogs - also appeared to be quitting the field. The creature glared across the ruins at the Zangrom and pointed his dark blade directly at him before defiantly drawing it across where his throat would once have been. He even seemed to throw back his head and cackle silently at the gesture.

Ulli glowered back at the undead warrior, cracking his knuckles one by one as he did so.

Summary

Having played The Lord of the Rings: Strategy Battle Game a few times, I felt that this was very similar - especially as Age of Sigmar also uses the similar Priority system. Skirmish also has me excited at the prospect of using some units and characters that ordinarily I perhaps would not have an application or use for in larger games and I will most certainly be looking into perhaps adding some faster units like Skywardens or Wild Riders for grabbing objectives and such.

This particular battleplan makes for a very short game. I also felt at quite a disadvantage as a Fyreslayer player here - I am quite reliant on synergies to make my army work, and the mediocre movement stats of my pure infantry warband meant that recovering from the random deployment was quite difficult.

On the other hand, Josh's very mobile army was able to recover very easily in this scenario and has me considering adding some sort of equivalent unit to my own warband. He very easily circumvented the random deployment issue and was able to quickly converge on the area where the bulk of the combat took place. At 2 renown per model, dire wolves are an absolute steal for what they can do in Skirmish games.

Clash at Dawn definitely underpins the need for versatility in a Skirmish warband, and it is definitely something I will have to consider going forward - particularly as I am in the habit of wanting to field as many fyreslayers as possible!

Update for Judicator Squad Keystone

I realize that it's not a new model, but it's what I've been working on in May. I figured out how I was going to base my Stormcast and have been in the tedious process of removing them from the bases and then building the bases. Since these three squads were already finished paint-wise, I figured I'd start with their bases.
Squad Keystone


It's a pretty simple basing scheme. I bought a little roller from GreenStuffWorld and some air dry clay. Rolled out the clay onto each base and trimmed the excess, then left it to dry for a few days. After priming I just dry brushed celestra grey onto the brick parts and put gold on all the parts I wanted to be gold. Quick varnish to protect and blam, you have a finished base that looks like they're walking down the streets of Azyr.

Tuesday, 16 May 2017

May Monthly objective

Hi Guys sorry its a late monthly objective, but its a nice easy one this month anyway! So everyone should have a small little warband painted up now and now is the time to start your games and campaign in the Mortal Realms!

This month your objective is to play 2 linked games of Hinterlands or AoS Skirmish (should it drop in time), by linked games I mean, just continue the story or campaign over into the second game.

If you complete this objective you will receive 4 bonus tiles!

Also if you are new or haven't posted yet... get a blog post up and you'll gain an automatic 5 tiles!

Good luck everyone. Loving the progress so far

Sunday, 30 April 2017

The Order of the Fiery Gate - The Grongundi


Ruadhar slammed his staff impatiently into the ground as the gate of the newly captured fortress was reduced to so much kindling. A trio of gargants shambled into the keep, swinging improvised weapons consisting of pillars of stone and tree trunks about them with wild abandon. The fyreslayers' seraphon allies plunged in to meet this new threat head-on, whilst the lodge's fighters fought the assailing greenskins at the breach on the western wall.

'What are you doing back here?' growled Ruadhar to the battered and bloodied Ironwarden staggering up the ramp towards the Runemaster.

Monday, 24 April 2017

Judicator Squad Keystone

When the Stormcast are in battle you need not look farther than at the center of the line to find Judicator squad Keystone. Since even before the Aelves went their separate way, Keystone has always been the strong anchor for the rest of the line, silently putting Skybolt arrows where the enemy are pushing the hardest. Lead by Judicator Prime Mazeon Keystone, they have been the constant that has saved more of their brothers from reforging than any other factor.

*************************************************************************************
For April's bonus objective I decided to paint up my Judicator squad. I followed Duncan's how to paint stormcast video because I really like that paint scheme. Also Duncan does many steps in there that I haven't done before, lost of shading and highlighting. I wanted to up my painting game so I tried to follow his example very closely. 

These are all done save for the bases. I am planning on rebasing my whole army, and the bases need to be made separately. It's gonna be my next job, but it will take me a while.





Wednesday, 19 April 2017

Hinterlands: Praetorian452 vs Jon

********************************************************************************************************



********************************************************************************************************



Knight-Azyros Halver Aura crouched atop the remains of a once grand building. He could see some activity in the distance. His keen vision was unable to discern whether this was the band that they were looking for, but it was worth checking into.


Flying down from his perch, Halver alighted next to Lord-Relictor Gervas Warden. The Relictor wasn’t quite the same after his reforging from the skirmish with the Ironjaws, his armor didn’t seem to be quite as lustrous as it had been beforehand.


Halver cleared his throat, “There’s some commotion up ahead. Looks like a small band. I couldn’t tell what they were doing though.”


The Lord-Relictor looked down, the sounds a whispered prayer coming from his helmet. “This is where the darkness I felt is coming from. They must be performing a dark ritual in honour of Nagash.”


With that they rushed off. Each man heading toward the enemy as fast as they could.


They must have been noticed, there was the sound of stamping hooves and a blood curdling scream from a Vampire-Lord that alighted on top of a rock in front of Halver. The Vampire looked down at him and screeched, ”You cannot stop me, son of Sigmar! I will gain the power I want!”


With that she lept at him with a speed that surprised the reforged warrior. She slammed into him with enough force to drive her sword through his heart and send him soaring back to Azyr.


***************************
Liberator Oses watched aghast as Knight-Azyros Aura shot into the sky as a bolt of lightning. The Vampire was much more powerful than her small stature lead one to believe.


He turned just in time to see Liberator Ildir ram his blade into a charging Skeleton Knight and see it crumble into a pile of bones. Calling out to him he said, “Ildir, Make for the Altar! We’ll hold them here.”


Before he could move himself he watched both the Vampire and another Skeleton Knight charge Lord-Relictor Warden. The two deathly warriors started pummeling Warden with abandon.


As fast as his feet could take him he made for the skirmish. With a mighty yell he swung his Grandblade into the Vampire. She started to turn and raise her blade, but was too late. His sword swept past her guard and cleaved into her, spattering gore across him and the rest of the combatants.


Oses looked up just in time to see the Skeleton Knight drive it’s spear through the Lord-Relictor. He cried out as Warden vanished in a flash of light.


Oses tried to take out the Knight that had killed the Lord-Relictor, but the knight had seen him coming. He managed to keep him tied up, each warrior unable to gain the upper hand.


Oses heard a resounding boom, felt it reverberate through his body. He instinctively knew that this must mean Ildir hadn’t made it in time.


At his feet he heard a groan. He looked down and saw a dark light spilling from the wound in the Vampire. She was regenerating as he watched.


Without a second though he called out to the other two Liberators, “Make for the Realmgate!”


With that the Stormcast retreated, leaving the un-dead warriors to revel in their victory.


********************************************************************************************************
Praetorian452 (Scott):
Warband Name: Sigmar’s Hidden Blades
Halver Aura - Knight-Azyros
Gervas Warden - Lord-Relictor
Tithgar - Liberator Warhammer/Shield
Ildir - Liberator Warblade/shield
Oses - Liberator Grandblade


Jon:
Warband Name: Raiders of Death
Neferet - Vampire Lord
Flag - Black Knight with flag
Spear - Black Knight with spear
Hell - Hell Knight


********************************************************************************************************


I played a third game against a different buddy’s Death Warband. We didn’t take any pictures of this one either. So I’ll just give a good story for it.


We played the Ritual battleplan with myself as the Disruptor and Jon as the Ritualist. In this battleplan one player sets up an objective on the center-line and within 1” of their board edge. The goal of the Ritualist is to finish the ritual, in every one of their Hero phases the Ritualist rolls a die and adds that to the previous roll. When the count of the rolls reaches 20 or more and the altar isn’t broken, the Ritualist wins.
The goal of the Disruptor is to make it to the objective and roll a die, on a roll of 4 or more the “altar” is broken and the ritual disrupted.


I managed to get first turn and just used it to move up. I had a long way to go and anyone who plays Stormcast knows that they aren’t the speediest in the movement phase. Liberal use of runs and my Knight-Azyros being able to fly brought me close to the middle of the board.


Jon rolled a 5 for his Ritual roll, starting off strong.
Jon’s Vampire Lord was then able to move up and was able to charge the Azyros with his Vampire and the Warblade Liberator with the Hell Knight. The Vampire Lord started the combat by completely smashing the Azyros into paste and sending him back to the celestial realm, those D3 damage per wound is brutal when you end up getting 3 damage and only have a 3 wound model.
The Warblade Liberator pulled out his Underdog gambit of the Poison Blade, instantly killing the Hell Knight. Underdog gambits are designed to even the playing field if one warband had more leftover gold upon creation than the opponent. I was lower in points by a 8 gold, so I managed to roll the Poison Blade as my Gambit. It allows you to, once per game, use the Poison Blade instead of your normal attacks and it caused D6 mortal wounds.

I waited too long to write this up, so from here out the details are a little fuzzy. Turns went back and forth with the Flag knight and Vampire Lord charging the Lord-Relictor and the Grandblade Liberator counter charging. The Lord-Relictor was killed and the Grandblade killed the Vampire. He then got stuck in combat with the Knight for the rest of the game.


Jon’s rolls for the next couple turns were: 2-4-3. This left him at 14 total through turn 4


The Warblade Liberator made a desperate run to the Altar to try to break it. Turn 4 we had some discussion as to what I should do with the Liberator. Jon only needed a roll of 6 to win the game and as I went second this turn, so I needed to plan properly. I could just run the Liberator and try to get close to the objective, but I needed to be 1” away in my Hero phase to break it. My other option was to charge the Knight guarding the Altar and hope for big numbers on my roll to get to the “back” of the knight since he was pretty much standing on the Altar.


I ended up doing the charge and making it close enough. And we didn’t do any damage in the combat phase, but that was a secondary concern.


Everything depended on two things: 1) The initiative roll, 2) Jon’s Ritual roll.
If I got the initiative then I had a chance of winning. If I didn’t my chances were much smaller, but still existent since Jon needed a 6.


We rolled for initiative and Jon won the initiative, and promptly rolled a 6 for the Ritual.


It was a good game, very tense at the end.
Jon got enough Gold coins as his winnings to add a Cairn Wraith to his warband and leveled up the Flag Knight.
My heroes both recovered without any negative effects, with my Azyros again rolling miraculous recovery and getting 9exp for the match. The Grandblade Liberator managed to level up again and on the advancement table gained +1 to wound, so now he’s basically a hero in stats.

Friday, 14 April 2017

Hinterlands: Praetorian452 vs Samurai Eduh

Knight-Azyros Halver Aura came out of his dive and started weaving through the ruined buildings. Within moments he had caught back up to the rest of the warband.


“Lord-Relictor Warden, I found the Ironjaws up ahead. They appear to be looking for something as well.”
“That does not bode well, Halver. What is your call? How shall we proceed?”
“Split up, We must deny these greenskins whatever they came for. After the loss on the mountain they can not be allowed to gain anymore power.”


                                                       ***************************
Warchanter ‘Ead Banga stomped up to the Brutes lounging in the sun. Before any of them realized it, the warchanter was right on top of them smashing each over the head with his Gorkstikk and Morkstikk.


“Get up ya gitz! Dis no time to be hangin ‘round! Dat Shakey Nob sent us here to get ‘im da scroll, and yous need to get wiff da pogram!”


The Brutes got up and started moving. In the distance there was a glint of light.


Da Cripple looked up and started yelling, “Oy, Boss! Dem shiney ‘umeys are up ahead! Des mus be afer dat fing Shakey be wanten.”


“Leggit, boys! Turns out we’s gonna have a fight! WAAAAGGGGGHHHHH!!!!!!!!!!!!!!”


********************************************************************************************************


The second game of the night was a game of Hinterlands between Ed and I. Hinterlands for those that don’t know is a fan made skirmish version of Age of Sigmar. It can be found on The Grand Alliance forum. I cannot recommend this variant enough. The games are short, but extremely fun. They push you to tactics that are lost in the grand battles of a regular game of Age of Sigmar, but still retain the essence of the greater game.


Samurai Eduh (Ed):
'Ead Banga - Warchanter
Gut Rippa - Brute Boss
Big Stabba - Brute
Da Cripple - Brute

Wednesday, 12 April 2017

2k Battle Report: Samurai Eduh's Ironjaws vs Praetorian452's Stormcast

Lord Celestant Harduoin surveyed the field from atop his Dracoth, Bilrai. He imagined he could see the power emanating from the points that the Mage Navarre Tralee had described. The Elf has claimed that he had a vision of Three places of Power being used to summon summon the aspect of Gorkamorka to bring more power to an Ironjaws warchief. With this power the warchief would become nearly unstoppable and could make great gains on Mount Dextros. The Elf said that they were needed elsewhere and couldn’t spare the detor.


The only reason he had agreed to this march was because Lord Veritant Neel had said he could sense a powerful wizard with the Ironjaws force. In his former life he had been a very effective witch hunter, so his word was more valuable to Harduoin than an Elf’s.


It didn’t take long before he heard the stomp of heavy armored boots, and the bellow of a mighty creature. Seeing the red plate of the Ironjaws marching onto the field filled Harduoin with the thrill of battle. He would show these creatures the might of Sigmar!


********************************************************************************************************
Ed and I met up for a game night and decided to get a 2000 point game in. Ed brought his freshly painted Maw Krusha to take on my Stormcast which has some new additions.


I apologize ahead of time, we only managed to get pictures of the first two turns.


********************************************************************************************************


Samurai Eduh’s (Ed) list:Megaboss on Maw Krusha
Megaboss
Wierdnob Shaman
Warchanter
15 Brutes with Jagged Gore-Hackas
2x 10 ‘Ard Boys
3x Gore Gruntas
Iron Fist battalion



Praetorian452’s (Scott) List:
Lord Celestant on Dracoth
Lord-Relictor
Lord-Veritant
Knight-Vexilor
Knight-Venator
10 man Liberators w/Warblades and 2 grand-blades
10 man Liberators w/Hammers and 2 grand-hammers
5 man Liberator squad w/Hammers
5 man Judicators squad w/skybolt bows and Prime with Shockbolt bow
Hammerstrike Force:
    Prosecutors w/ paired Celestial Hammers
    Retributors
    Protectors with one Starsoul Mace



********************************************************************************************************

Wednesday, 5 April 2017

Current Standings! and April Monthly Objective

Congratulations on all those who completed the monthly objective for March, you have now entered Mount Dextros region which is where the real campaign is taking place.

For those who haven't yet gained tiles here, don't worry you will have another chance to this month. For those who have, you now have a choice to make.

But let us see who is winning in what area at the moment. First of all the Overview map looks like this..

Wednesday, 29 March 2017

Prince Tarkin of the Sea Elves



The aetheric winds had changed. Whether that was for good or ill mattered not, only that they had changed. Their change was the herald he needed to take his people out of hiding.

Sea Elf Prince Tarkin had hidden his people away from the ravages of Chaos for more years than he cared to count. At his order the storms that wracked the seas surrounding their island had been stoked into a raging tempest that none save a Sea Elf could navigate. His duty now was to lead his forces into the unknown beyond their storms and confront a changed world.

Monday, 27 March 2017

The Order of the Fiery Gate - Battle Report: The Hidden Artefact

Folkvar-Grimnir sneered as he turned the baleful amulet in his hand. Shadows coalesced and writhed within a huge, blood-red ruby clasped within an ur-gold setting.

'Sacrilegious bastards...' spat Runesmiter Alsvir.

'I have seen its ilk before, my lord,' chimed in Aurelius Oathkeeper, Errant-Questor of the Black Wardens. 'Heathen warlords often use such gems to lend them great power in battle. They trap unclean souls within them and use the essence therein to empower themselves.'

'We shall have Runemaster Ruadhar destroy it safely,' the Runefather decided. 'Who knows what other trickery is concealed within-'

Folkvar-Grimnir was cut off by the peal of a barbarous horn reverberating throughout the surrounding woods.

'Orruks!' roared Runemaster Ruadhar, brandishing his staff in the direction of the forest. 'A whole bloody tribe of them!'

Immediately the duardin encampment burst into life. Berzerkers leaped to their feet and began forming up into individual units, weapons at the ready, whilst Fokvar-Grimnir and Alsvir both took to their mounts.

Friday, 17 March 2017

Captain Barnabus Tar'qun and the crew of the Aether-Walker

A roll of thunder echoed through the sky, a flash of lightning illuminating the deck of the mighty floating vessel as it cut through billowing dark clouds. From amid a porthole embedded in the hull of the ship Captain Barnabus Tar'qun peered out at the moody weather. The captain was a stout man of many years with a rugged face, framed by a wiry grey beard and piercing green eyes behind half moon spectacles. His visage was streaked with wrinkled lines that spoke of years of hard labour on the decks of airships and fighting tooth and nail for other men. His eyes however still held a delightful glint that gave the impression of a youthful soul trapped in an older frame. The stub of a well chewed cigar jutted from the corner of his lips, ash cascading down his facial hair as he leaned back into his brass rocking chair.

The ship he resided on was known as 'Aether-Walker' and was the pride of the fleet. Its ornate shape had been designed to perfectly traverse the turbulent winds, fickle weather and aether-rot that had claimed so many lesser constructs. Barnabus had full faith in the machines capabilities, however his over protective nature of the creation was justified for the kings ransom he had paid ( and still owed) to its previous owner. The 'Aether-Walker' was the first ship that he had been in command of and had been funded by the Sky port council of Tel'ra Da, on the merit of his experience as a navigator. The pursuit of Aether-Gold had always been a harsh focus for the Kharadron, however in recent times they had been forced to travel further afield to find suitable deposits. Barnabus had theorised in a recent journal the existence of an accumulating mass across the stained sea that yet remained untapped. It was this that had allowed him the chance to captain his own fleet in search of this potential anomaly.

The acrid blue smoke of the cigar pooled around his balding pate as he flipped open his leather bound log book and stubbed the chewed end into an ash tray. From the inkwell of his bureau he produced a metallic quill, dipped it in ink and began to scrawl runes on the pages. As he worked, recording the coordinates of the location, the weather and other such trivial things the day had brought he thought on the strange phenomenons he was encountering as he drew ever closer to his destination. The weather seemed to become more animated the closer to they came to the anomalies location. It had struck him as peculiar that a storm could be apparent, this high within cloud cover, however the higher they ascended the thicker the clouds had become. It had become increasingly difficult to work out their location from vision alone as the intermittent storms brought thick clouds and fog to surround the ship. He pondered the correlation of this with his anomaly theory  for a few moments before being jarred from his deep thoughts by a heavy impact that sent him reeling to the deck.
Startled voices could be heard from all over the vessel as a great horn was blown, warning the crew of immediate danger. Instinctively he dived for his Aether-Suit and began the difficult process of sliding into his life preserving armour. With shaky hands he pulled clasps tight, checked seals and released the valves that allowed the air to be filtered and fed to him within his metal cocoon.
The suit was an ornate display of his kin's craftsmanship. Each one had been forged with an individual in mind and would fit no other. It was the Kharadron's pride and joy and was as revered as any holy icon.

When the safety checks on his armour were complete, Barnabus reached for the valve door in the ceiling, unsealed the hissing quarantine locks and heaved himself on deck to face the commotion.

Saturday, 11 March 2017

The Red Blades, Swordmasters of the White Tower or Torc.

Hello My name is Robin, though on the GTA forums im known as Sennyo this is my blog or my order army The Red Blades in the Border War Campagin

Deep in the forest of The Great Green Torc lies the lone Spire that pierces the sky, known as the White tower of Torc, home to ArchMage Koinzell and the Red Blades, an elited battlion of swordmasters and loremaster under the eldritch council comand. Archmage Koinzell is a stubbon but battlehardern veteran who prefer to lead the Red Blades into battle before relying on this allies and the other forces of order. That being said he is known to work and fight along side many other faction from the local Sylvaneth to the Lion Rangers that have prowed and hunted these land. It is said that Archmage Koinzell and the other member of the eldritch council under his command will even ally themselve with the Shadowblades should the need arise, One of their members being a very common sight in Koinzell's warcouncil.

My plan in this campaign is to complete my Narative order army heavly based around the Eldritch council i have named the Red Blades. To begin with im am working on painting the Archmage himself as well as 2 units of swordmasters to follow him into battle. afterthat i plan to expand the army adding some more eldritch council units (maily dragons) and having at least a 2000 point army painted and ready to go. i also want to paint up a party of heroes for the warhammer quest games lead by my Red Blade Loremaster.

Tuesday, 7 March 2017

Battle Report: Groin Kikka's WAAAGH! vs. Scott Antos' Stormcast Eternals

Scott Antos and I (Samurai_Eduh) had a battle last night! We are both relatively new to the game, having played 40k for many years. This campaign seemed like a great opportunity to seriously get into AoS! 

This is my first battle report, so there are many details left out. We know for next time to take much better notes! Without further ado...

Mission: Border War, 1560 pts. (4 objectives. These are the bulls eyes on the map). 

Here are our armies:

Scott:
Lord Castellant (LC1)
Lord Celestant on Dracoth (LC2)
Lord Relictor (LR)
Gryph Hound (GH)
5x Liberators (L1)
5x Liberators (L2)
10x Liberators (L3)
2x Fulminators (F)
5x Judicators (J)
5x Retributors (R)
3x Prosecutors (P)
Samurai_Eduh:
Megaboss on Maw-Krusha (MoM)
Warchanter (W)
5x Brutes with Gore Hackas (B1)
5x Brutes with Dual Choppas (B2)
10x 'Ard Boyz (AB)
3x Gore Gruntas (GG)
Eduh won roll off for turn, elected to go second.
Pic is of our deployment.

SCOTT TURN 1:

Everything moves forward. Scott tries to shoot at B2 with his Judicators, but caused no wounds.

He captures the North and West objectives and scores 3 points.

EDUH TURN 1:

Due to ridiculous 2d6 Destruction Allegiance moves, B1 and B2 are able to make it into combat with R and wipe them out.

AB moves up into the ruins.

GG moves towards and captures the East Objective.

War chanter Captures South Objective.

End of turn Eduh scores 3 points.

Score: Scott 3, Ed 3.


EDUH TURN 2: DOUBLE TURN!

Eduh wins initiative! Double Turn!

Using Destruction move, AB makes a skirmish line in front of L1, L2 and F. They manage to charge all three units!

GG uses the Destruction move to move behind ruins and make the charge into the Judicators!

The MoM mkaes a flanking move on L3. He charges in causing 5 mortal wounds with his charge attack and kills several Liberators with his regular attacks!

B2 charges the Prosecutors and kills 2. 

B1 drags the Lord Celestant into combat as he was within 3". They do a few wounds to each other.

L3 also does a few wounds to B1 as they were also within 3".

Eduh scores 3 points.

SCORE: Scott 3, Ed 6.


SCOTT TURN 2:

LC1 charges AB

Between LC1, L1, L2, and R, AB is destroyed.

P and B2 fight it out and the combat ends with only 1 Prosecutor remaining.

LC2 and B1 do some wounds to each other.

MoM kills a few more Liberators from L3.

GG manages to kill a few Judicators from J.

Scott Scores 3 points.

SCORE: Scott 6, Eduh 
6.




EDUH TURN 3 (Details Sketchy at this point)

MoM beats up a few more Liberators from L3. 


B1 and LC2 fight on. Lord Celestant down to 1 wound. Only 1 survivor from B1 remains.

B2 kills the remaining Prosecutors from P.

The GG and J slap fest continues, with Scott down to two Judicators.

Ed scores 3 points. 

SCORE: Scott 6, Ed 9


SCOTT TURN 3:

L2 charges GG.

LC1 Charges GG.

F sweeps South and charges W. W somehow survives.

GH and the survivor of L1 sweep down and captures East objective.

MoM finishes off L3 and captures West objective.

LR charges into B2.

Scott scores 3 points.

SCORE: Scott 9, Eduh 9.


EDUH TURN 4:

MoM sweeps south in order to intercept F before they capture Eduh's home objective.

B1 kills the Lord Celestant.

Warchanter survives the Fulminator's attacks again!

The Gore Gruntas continue to somehow survive against the Lord Castellant and the Liberators from L2.

The Lord Relictor must be wearing power armor, as he survives against three Brutes on his own.

The last Judicator dies from the Gore Gruntas hooves and Jaws.

Eduh Scores 3 points. 

SCORE: Scott 9, Ed 12.


SCOTT TURN 4:

Scott's dice are cursed. Someone call the exorcist!

Nothing much happens but the Gryph hound moves towards the southern objective.

The Lord Castellant and the Liberators take the Gore Gruntas down to one model!

The Fulminators kill the Warchanter (finally).

Scott scores 3 points. 

SCORE: Scott 12, Eduh 12.


EDUH TURN 5:

The MoM literally screams the Gryph Hound to death, before charging into the Fulminators and grinding them into the mud.

B1 charges into L2 to keep them pinned in combat.

B2 retreats from combat with the Lord Relictor (unlike Propa Orks) to make a dash to the Northern Objective and are able to claim it!

Eduh scores seven points!

Scott calls the game.

FINAL SCORE: Scott 12, Ed 19.


A great time was had by both players!