Showing posts with label age of sigmar. Show all posts
Showing posts with label age of sigmar. Show all posts

Monday, 29 May 2017

The Order of the Fiery Gate - Battle Report: Treasure Hunt

'There's ur-gold here... I can smell it,' said the Zangrom, peering over the blades of his axe as he stared over at the crumbling ruins just outside of the Hrukvorn encampment.

'Ruadhar wants the area mapped,' replied the Grungondi karl as he polished his magmapike. 'Nothing more, nothing less.'

'Isn't it out duty to reclaim the fragments of Grimnir wherever we know they are? You should know that better than any of us, temple guard.'

'My duty, grimwrath, is to obey the Runemaster of the Hrukvorn lodge,' replied the karl curtly. 'But if you will insist upon charging into unknown territory to sate you gold-lust, what choice will I have but to follow you? Grimnir help us, you are in charge of this mission.'

'Looks like we won't have a choice in the matter,' said Ulli, smiling darkly. 'Looks like my skeletal friend has come to make good on his threat.'

At the fire side of the ruins, the wight king could be seen pointing and shouting orders at his minions, a pitiful zombie shambling along at his side.

'He's got more of those... creatures with him...' said one of the vulkites who had come over to look.

'Creatures or nay, brothers, do you not feel the power of our god coursing through yours veins?' growled Ulli as he turned to address the fyreslayers under his command. 'I do. It cries out for gold! For glory! For the corpses of our foes cast down at our feet, cleaved in twain by the axes of our ancestors!'

The fyreslayers roared and cheered as Ulli paced back and forth before them, thick cords of muscle around his neck tightening as adrenaline and ur-gold intermingled in his blood.

'Who can stand before the cleansing power of fire? We are the anger of earth made manifest! We are Grimnir!

'KHAZUK!'

For the second part of our Skirmish series, Josh and myself would be playing Treasure Hunt from the newly published Age of Sigmar supplement. Playing again on a 4' x 4' table, we each deployed our entire force in a 12" x 12" corner of the board diagonally opposite one another. Five tokens were set up in the centre of the board as shown on page 23. Having finished deploying first, Josh decided to go first.

Note - As mentioned in my previous post, I realised upon writing that my own band was overpointed and will endeavour in future to ensure this doesn't happen again. I hope you still enjoy this post as a demonstration of the battleplan and Skirmish as a game mode.



Death: Turn 1

Wasting no time at all, Josh's dire wolves immediately rush towards the centre and top-centre artefacts, whilst the rest of his army slowly advanced behind them.


Josh now had the opportunity to search through two of the hoard piles for an artefact, but was unable to recover anything.

Order: Turn 1

I opted to rush forward with all of my fyreslayers towards the bottom-centre hoard pile, pushing my grimwrath and hearthguard to the fore to allow me to advance on the centre if needed.


I managed to get one hearthguard within 3" of this hoard, allowing me to search for an artefact. I also was unable to find anything this turn!

Priority

Josh (Death) won the priority roll for this turn and naturally chose to take the first turn in the next battle round.

Death: Turn 2

Josh continued his push to the centre ground, this time having some of his wolves circle around to the centre-right hoard. Unfortunately, one of his wolves started the turn a bit too close to a realmgate and was zapped for 1 wound.

Josh was able to search 3 hoards this turn, and managed to find 1 artefact in the dead centre of the board!

The rotting canids raked frantically at the ground, scrambling over one another in their desperation to get at whatever it was lay beneath the rancid ground. Running at the head of the fyrd, Ulli gritted his teeth and his knuckles turned white as he envisioned his axe bisecting the creatures before him. His grip slackened and his eyes widened as one of the beasts hauled from below the ground a circlet of gold, the morning sun flashing brilliantly off of its shining surface.

The Zangrom cackled wildly, his eyes ablaze with the power of the duardin warrior god.

'They bring us treasure from Grimnir, warriors of the Hrukvorn!' roared Ulli. 'Let us thank them!'

Order: Turn 2

My fyreslayers continued rushing towards the centre. With the newly revealed artefact, and the choke point between the two ruins either side, I decided to commit my warriors to a full-blown clash in the centre of the battlefield.

I was unable again to find an artefact in the bottom-centre horde, and meanwhile had my auric hearthguard (who I had decided would remain near the bottom-centre horde) pepper the dire wolves with molten rock bolts.

Priority

I managed to win the roll-off this time, and took priority.

Order: Turn 3

The grimwrath charged into the dire wolves at the centre, alongside his trusty hearthguard and a few of the vulkites. The grimwrath himself was wholly underwhelming here, failing to kill a single wolf. It is worth noting, however, that the dire wolves were doing phenomenally well with their saves, too.

However, the combined charge of the vulkites and the hearthguard proves too much for the dire wolves to withstand, and they slay the dogs to claim the centre artefact.


Still no artefact found at the bottom-centre hoard.

Death: Turn 3

Josh runs one of his dire wolves over to the centre-left hoard in this turn in a bid to maximise his chances of finding another artefact, taking care to make sure the wolf remains outwith the 3" of the Cursed ruin (which has a chance to inflict mortal wounds on him). Despite having models within range of 3 of the remaining 4 hoards, nothing turns up.

Elsewhere, the wight king and his entourage finally arrive in the centre of the fray. More dire wolves circle around behind the fyreslayers.


Just as Ulli bent down to retrieve the circlet laying in the earth, the hearthguard readied their poleaxes, whirling the braziers and shifting their stances in anticipation. Up ahead, the wight king strode forward, dark energy coalescing about him wherever he went. His hounds ran before him, howling and barking with all the savagery of living hunting hounds. The undead king drew his dark blade with a his and struck it against his shield in challenge.

The wight broke into a charge, rushing straight for Ulli and his fyrd, and Ulli answered in turn.

With a bestial roar, the Zangrom leaped into the air, his axe whirling about him and leaving fiery contrails in the air wherever it went. The wight drew close, and the axe came down. He brought up his shield to block, but underestimated the force of the blow, which knocked the shield down and crashed into the king's shoulder and brought him to his knees. Ulli landed ungracefully on his knees and the wight king stood back to his full height, his armour rent, his shield battered, and his bones broken. With a bass growl, Ulli leapt at the wight king once more with renewed fury, swinging his axe wildly at his foe. With dexterity that belied his appearance, the dead monarch, deftly blocked and parried the Zangrom's blows.

Ulli's breath came in heavy rasps as he sought to recover from the flurry of blows he had delivered. As he heaved his axe up into an attacking stance once more, the wight king brought his black blade down upon the fyreslayer, he quickly blocked the blow with the haft of his weapon. The wight swung his shield around and clattered it off of the Zangrom's body, leaving little more than a bruise where the blow had landed.

The two combatants staggered back to their feet and began circling one another again - the wight king cold and expressionless, the grimwrath grinning maniacally.

The wight king grossly under-performed here and whiffed all of his attacks, much to Josh's dismay (understandable considering how much of a powerhouse he was in the last game). My general managed to inflict a mighty 4 damage upon him, even with his 4+ save after rend and his 6+ death save. Despite managing to do so much damage, and weather so much myself, Josh was firmly in control of the centre ground at this stage with his superior numbers.

Priority

Once again, I won the priority roll and seized upon the opportunity to take the first turn of the round.

Order: Turn 4

Here I had the remaining hearthguard and vulkites charge into the centre. The combined shooting of the fyresteel throwing axes and the magmapikes did little damage, but I did manage to pick off at least 1 or 2 wolves. The slingshields managed to pick up a wound here and there too. But it was the combined killing power of the grimwrath and the hearthguard that slew the wight king and the remainder of his minions in the centre.


Having lost their general, the remaining members of the undead warband were reduced to Bravery 5 and were at the mercy of battleshock. 4 models in total were lost to battleshock, leaving 2 models in total in Josh's warband.

Death: Turn 4

In a last ditch effort, Josh had each of his remaining models search a hoard, but to no avail.

Result: Order Major Victory

Ulli spat upon the smoking ruins of the wight king's skull, having sent his soul howling back to Shyish. He returned his attention to the circlet the hounds had dug up, which the hearthguard were admiring amongst themselves, and greedily snatched it from the hands of the karl.

He held it up to the light, giddly watching the rays of the dim sun playing along its contours.

The Zangrom smirked.

'Ur-gold,' he said.

Summary

I felt that I was truly able to take advantage of my warband's synergies in this game where I hadn't in Clash at Dawn due to the random deployment. This is one of the single most enjoyable battleplans I've played in Age of Sigmar let alone Skirmish. I really liked the risk-reward dichotomy - not knowing where and when an artefact could appear makes for an interesting game. I was quite fortunate that nothing appeared in Josh's half of the board, and this again underpins to me that I could perhaps use a few cavalry or flying units to extend my reach as and when needed. Treasure Hunt is an excellent battleplan to play if you like having to alter your strategy on the fly. Josh and I have even discussed the possibility of altering it for use in the mega battles we like to organise every so often.

On another note, it was nice to finally see the grimwrath come into his own. I've used him in a few games of varying sizes now and I was always a bit underwhelmed by him. He definitely seems very well suited to skirmish.

The Order of the Fiery Gate - Battle Report: Clash at Dawn

Though darkness concealed much of the horrors of Mount Dextrous from sight, the stink of the Questing Reek still assailed the senses. Ulli Zangrom - grimwrath of the Hrukvorn lodge - grimaced as he peered into the darkness and could only make out but a handful of the scouting party he had been given command of.

'We're spread too thin...' whispered one of the hearthguard at the Zangrom's side. 'If we were to be ambushed here...'

'Words are wind, flameling,' said Ulli in response. 'Keep those sorts of helpful observation to yourself.'

The Zangrom cursed as he peered into the distance and could vaguely make out the glowing brazier from the vulkite karl's warpick disappear amongst a copse of dead trees. Just as he turned to speak to the fyreslayers following at his heels, a baleful, rasping howl filled the dead, pre-dawn air and was quickly followed by a chorus of hoarse barking. From within the ruins up ahead, a dim and unnatural light began to glow.

'The dead are waking,' said the grimwrath, tightening his grip around the haft of his fyrestorm axe. 'Make for the woods. Those idiots are as good as dead if we don't get there in time.'

Having recently procured a copy of the new Skirmish book for Age of Sigmar, my friend Josh agreed to play a couple of games both to help me out as part of the campaign, and also out of personal interest as a long time fan of Mordheim and other similar systems. As the objective states that two linked games of Skirmish are required, it seemed fairly sensible to give the Shadespire campaign a whirl. With Josh playing Death and myself playing the Fyreslayers, we set about playing Clash of Dawn.

Note - At the time of writing I realised that I had miscalculated my points and had a few more models on the field than I should have. This is something I will address for future games, of course! In the mean time, I hope you all still find these reports beneficial in some capacity - even if it is just as a demonstration of how Skirmish works!

For those who have not yet played, this scenario requires that the table (a 4' x 4' is recommended) be split into four quarters, numbered 1-4. During deployment, a dice is rolled for each individual model. The result determines which quarter they must be deployed in, with results of a 5 or 6 allowing the player to choose placement. The usual restriction of remaining 9" away from the enemy applies.

Fortunately, I was lucky enough to keep my Vulkites together, and the ended up in the forest deployed thusly:


I was not so fortunate with the majority of my hearthguard and my general, who ended up scattered throughout the various corners of the board.

Josh's grave guard and wight king ended up staring them down on the other side like this (you can just about make out the woods in the bottom left of the picture):


Josh's warband included a number of dire wolves which ended up scattered throughout the board, in addition to a few more grave guard he deployed inside buildings. It became immediately apparent where the bulk of the action would take place, however!

Josh finished deploying first, and so took priority for the first turn.

Death: Turn 1

The wight king activated his Merciless Killer trait, adding +1 to wound to himself and friendly units within 6". Elsewhere on the board, the dire wolves and remaining grave guard began converging upon the berzerkers within the forest.

As expected, the Wight King and his band of undead miscreants immediately began slaying the defiant duardin:


As I recall, 2 fyreslayers were downed in this confrontation, meaning Josh only needed to kill 8 more to win. The vulkites performed rather underwhelmingly here, but did manage to remove a dire wolf and a grave guard or two:


Nevertheless, the held their ground in the battleshock phase.

Order: Turn 1

Having pinned the wight king and his bodyguard in combat, I sought to bring Josh's army down the my auric hearthguard's respectable shooting. The other nearby pike-wielding fyreslayers advanced as far as they could to ensure they were well within the required 12" as shooting was curtailed in this turn by the pre-dawn darkness. Elsewhere, my stranded hearthguard and general began the slow trudge to the fray:


The auric hearthguard loosed their molten rockbolts into the undead, only slaying the grave guard standard bearer after he soaked up 4 of the 6 shots hurled at him.

Another vicious round of combat sees the forest once again grow emptier:


The wight king - who already has a phenomenal 3+ save - was utterly immovable in the forest which granted him a 2+ save. Though most of his warriors - excluding one surprisingly agile zombie! - were vanquished, he fought defiantly on, cleaving into the fyreslayers with ease.

Priority

I won the priority roll and so took the first turn in the next round.

Order: Turn 2

Here I attempted to charge my general and accompanying hearthguard at the dire wolves making their way into the vulkite flank. The grimwrath failed his charge, but his two hearthguard rushed headlong at the undead hounds:


I managed to kill the last of Josh's grave guard in this turn, and I did shave off a wound here and there on his dire wolves, but they were proving a menace to deal with in this game being 2 wounds a piece and surprisingly numerous for something so tough and agile. My vulkites failed to wound the wight king once again.

Death: Turn 2

The remainder of Josh's dire wolves charged into the fight to set about my vulkites. My hearthguard karl killed the wounded dire wolf in the centre of the field meaning that I had vanquished a sufficient number of Josh's warband to claim victory!


But another dire wolf killed him back!

Result: Draw

'Fall back, you idiots!' barked Ulli at his warriors as the dragged their wounded brethren from the field.

The wight king - protected by his rotting pack of dogs - also appeared to be quitting the field. The creature glared across the ruins at the Zangrom and pointed his dark blade directly at him before defiantly drawing it across where his throat would once have been. He even seemed to throw back his head and cackle silently at the gesture.

Ulli glowered back at the undead warrior, cracking his knuckles one by one as he did so.

Summary

Having played The Lord of the Rings: Strategy Battle Game a few times, I felt that this was very similar - especially as Age of Sigmar also uses the similar Priority system. Skirmish also has me excited at the prospect of using some units and characters that ordinarily I perhaps would not have an application or use for in larger games and I will most certainly be looking into perhaps adding some faster units like Skywardens or Wild Riders for grabbing objectives and such.

This particular battleplan makes for a very short game. I also felt at quite a disadvantage as a Fyreslayer player here - I am quite reliant on synergies to make my army work, and the mediocre movement stats of my pure infantry warband meant that recovering from the random deployment was quite difficult.

On the other hand, Josh's very mobile army was able to recover very easily in this scenario and has me considering adding some sort of equivalent unit to my own warband. He very easily circumvented the random deployment issue and was able to quickly converge on the area where the bulk of the combat took place. At 2 renown per model, dire wolves are an absolute steal for what they can do in Skirmish games.

Clash at Dawn definitely underpins the need for versatility in a Skirmish warband, and it is definitely something I will have to consider going forward - particularly as I am in the habit of wanting to field as many fyreslayers as possible!

Update for Judicator Squad Keystone

I realize that it's not a new model, but it's what I've been working on in May. I figured out how I was going to base my Stormcast and have been in the tedious process of removing them from the bases and then building the bases. Since these three squads were already finished paint-wise, I figured I'd start with their bases.
Squad Keystone


It's a pretty simple basing scheme. I bought a little roller from GreenStuffWorld and some air dry clay. Rolled out the clay onto each base and trimmed the excess, then left it to dry for a few days. After priming I just dry brushed celestra grey onto the brick parts and put gold on all the parts I wanted to be gold. Quick varnish to protect and blam, you have a finished base that looks like they're walking down the streets of Azyr.

Sunday, 30 April 2017

April Challenge Complete: Gut Rippa's Maniaks


Always to be found in the thickest of the fighting, the mob known as "Gut Rippa's Maniaks" are the embodiment of GorkaMorka's "Brutal, but Kunnin'" nature. Long ago having dispensed with such things as "taktiks", the Maniaks charge headlong into the foe, hacking and slashing with wild abandon. 

The Order of the Fiery Gate - The Grongundi


Ruadhar slammed his staff impatiently into the ground as the gate of the newly captured fortress was reduced to so much kindling. A trio of gargants shambled into the keep, swinging improvised weapons consisting of pillars of stone and tree trunks about them with wild abandon. The fyreslayers' seraphon allies plunged in to meet this new threat head-on, whilst the lodge's fighters fought the assailing greenskins at the breach on the western wall.

'What are you doing back here?' growled Ruadhar to the battered and bloodied Ironwarden staggering up the ramp towards the Runemaster.

Monday, 10 April 2017

Skaven Tourney Report (Game three vs. Jason Vargas' Bloodbound)

Hello Everyone,

I was able to make it to a 2000 point tourney up in the Twin Cities this last Saturday and had three great games with three great opponents.  I will try to recount my adventures below.  I would love to hear any thoughts or questions you might have so leave a comment below!

My list:

Verminlord Warbringer - General, Chaos Talisman, Cunning Deceiver
Deathmaster Snikch
Skaven Warlord (counts as Queek!)
Plague Priest w Censer
Warlock Engineer

40 Clan rats
30 Clan rats
10 Clan rats

10 Stormvermin
6 Giant rats
warpfire thrower
warpfire thrower
ratling gun

Warp Lightning Cannon
Warp Lightning Cannon

Verminus Clawpack

Skaven Tourney Report (Game two vs. Ironjawz)

Hello Everyone,

I was able to make it to a 2000 point tourney up in the Twin Cities this last Saturday and had three great games with three great opponents.  I will try to recount my adventures below.  I would love to hear any thoughts or questions you might have so leave a comment below!

My list:

Verminlord Warbringer - General, Chaos Talisman, Cunning Deceiver
Deathmaster Snikch
Skaven Warlord (counts as Queek!)
Plague Priest w Censer
Warlock Engineer

40 Clan rats
30 Clan rats
10 Clan rats

10 Stormvermin
6 Giant rats
warpfire thrower
warpfire thrower
ratling gun

Warp Lightning Cannon
Warp Lightning Cannon

Verminus Clawpack

Skaven Tourney Report (Game One vs Steve Herner's Skaven)

Hello Everyone,

I was able to make it to a 2000 point tourney up in the Twin Cities this last Saturday and had three great games with three great opponents.  I will try to recount my adventures below.  I would love to hear any thoughts or questions you might have so leave a comment below!

My list:

Verminlord Warbringer - General, Chaos Talisman, Cunning Deceiver
Deathmaster Snikch
Skaven Warlord (counts as Queek!)
Plague Priest w Censer
Warlock Engineer

40 Clan rats
30 Clan rats
10 Clan rats

10 Stormvermin
6 Giant rats
warpfire thrower
warpfire thrower
ratling gun

Warp Lightning Cannon
Warp Lightning Cannon

Verminus Clawpack

Wednesday, 5 April 2017

Adepticon Vanguard Game 2 Skaven vs GW's Pete Foley

After my rats took home a big win in game one I was matched up against Games Workshop Design Studio's own Pete Foley!


Here is my army list for the tournament:

Verminlord Warpseer - General with Chaos Talisman and Cunning Deceiver
Deathmaster Snikch - nuff said

10 clanrats with rusty blades
30 clanrats with rusty blades

1 ratling gun

3 stormfiends with warpfire projectors - yeah yeah, i know

Pete was running a very hard and tough Tzeentch demons army with 2 Lords of Change, 20 pink horrors, and a summoning pool of enough blue and brimstones to almost cover all the pink horror splitting abilities.  This army was very well painted and it was great to see the new big birds on the table.

The scenario was quite unique.  Each player placed two objectives anywhere on the map but not within 12 inches of each other.  For deployment there were no player territories.  Instead, each player deployed a unit at a time, touching bases to base with at least two other models in the unit, anywhere on the board at least 9 inches away from the opponent.  The trick though is that no one can move in the movement phase of the first turn.  This can lead to both armies mixed up all over the board but for our game Pete set up defensively around his two objectives and I deployed in a big net around him.  You score points by having the most bodies on an objective at the end of each of your turns

Pete rolls his 9 destiny/fate dice and all I see is a sea of 6s.  I think he rolled 4 or 5 6s and had several others that were 4s or 5s.  This is a great start for Pete and might mean an uphill battle for my whiskered friends.

Since Pete had less units he chose to go first.  His first act was to summon in his second lord of change.   Between his hero phase and shooting he was able to bring my Verminlord down to something like 3 wounds left and killed about half of my big clarat block. but everything in his force stayed put.

On my turn I was completely shut down in the magic phase (which is a shame since my wizard is pretty sweet) thanks to that sweet Tzeentch magic skills.  I was, however, able to chuck my orb at one of the birds and get a charge off with my clanrats into some of his horrors holding one of the objectives.  This is when I reveal Deathmaster Snikch!  He hops out of the clanrats and scoots over to deliver the coup de grace against the (mortally wounded) Lord of Change!


The Vermin March on Adepticon (and onto Warhammer TV)!

I want to share some of my ratty adventures at Adepticon through a few battle reports.

I only played in a three game vanguard tournament (1000 points) and I only really have pictures from the first two games as the third game was actually on Warhammer TV!

My list was based on the fact that I did not have enough bases to put my rats on to get a true horde so I had to rely on some bigger models to fill out my force.  Here it is:

Verminlord Warpseer - General with Chaos Talisman and Cunning Deceiver
Deathmaster Snikch - nuff said

10 clanrats with rusty blades
30 clanrats with rusty blades

1 ratling gun

3 stormfiends with warpfire projectors - yeah yeah, i know


In my first game I ran up against a mixed chaos demon list with 10 pink horrors, 10 plague bearers, a Great Unclean One, 10 Flesh Hounds and a soul grinder.  There may have been another unit that I am forgetting but it didnt really affect anything.

The first thing I noticed is that he had demons from several Chaos gods which meant he didnt have a lot of the regular synergies you might expect normally.  The mission was to claim four points on the board, two in each deployment zone.  If you could hold all four at once you win.

We both deployed centrally on the board.  I had a little unit of 10 clanrats holding an objective in the woods on one side (facing off against the 10 flesh hounds) and the rest of my army on the other side on a big hill (hills gave cover in this tournament) facing the rest of his army.

My opponent comes marching towards me with his soul grinder in the lead.  Some shots are fired back and forth but nothing too major happens turn one.

Turn two sees the soul grinder crash into my big 30 rat unit but he doesnt do a lot of damage.


The Verminus Muster Begins!

Hello Everyone!

I have completed my first round of battleline units for my Verminus themed pure Skaven force.  The Verminus clan grouping includes all your basic clanrats, stormvermin, and warlords so focuses on getting a lot of fighty (and not terribly fighty) bodies on the table.  There is a decent amount of synergy and a few tricks within this alignment so I am hoping for some reasonable amount of success on the battlefield.

Without further delay here are my first claws (Skaven for units):

First up is Claw Skitters led by the fearsome well...Skitters I guess!  This is a unit of 10 clanrats with rusty blades (cause it'll hurt more!) and clan shields (like regular shields but worse)


Monday, 27 March 2017

The Order of the Fiery Gate - Battle Report: The Hidden Artefact

Folkvar-Grimnir sneered as he turned the baleful amulet in his hand. Shadows coalesced and writhed within a huge, blood-red ruby clasped within an ur-gold setting.

'Sacrilegious bastards...' spat Runesmiter Alsvir.

'I have seen its ilk before, my lord,' chimed in Aurelius Oathkeeper, Errant-Questor of the Black Wardens. 'Heathen warlords often use such gems to lend them great power in battle. They trap unclean souls within them and use the essence therein to empower themselves.'

'We shall have Runemaster Ruadhar destroy it safely,' the Runefather decided. 'Who knows what other trickery is concealed within-'

Folkvar-Grimnir was cut off by the peal of a barbarous horn reverberating throughout the surrounding woods.

'Orruks!' roared Runemaster Ruadhar, brandishing his staff in the direction of the forest. 'A whole bloody tribe of them!'

Immediately the duardin encampment burst into life. Berzerkers leaped to their feet and began forming up into individual units, weapons at the ready, whilst Fokvar-Grimnir and Alsvir both took to their mounts.

Friday, 17 March 2017

Captain Barnabus Tar'qun and the crew of the Aether-Walker

A roll of thunder echoed through the sky, a flash of lightning illuminating the deck of the mighty floating vessel as it cut through billowing dark clouds. From amid a porthole embedded in the hull of the ship Captain Barnabus Tar'qun peered out at the moody weather. The captain was a stout man of many years with a rugged face, framed by a wiry grey beard and piercing green eyes behind half moon spectacles. His visage was streaked with wrinkled lines that spoke of years of hard labour on the decks of airships and fighting tooth and nail for other men. His eyes however still held a delightful glint that gave the impression of a youthful soul trapped in an older frame. The stub of a well chewed cigar jutted from the corner of his lips, ash cascading down his facial hair as he leaned back into his brass rocking chair.

The ship he resided on was known as 'Aether-Walker' and was the pride of the fleet. Its ornate shape had been designed to perfectly traverse the turbulent winds, fickle weather and aether-rot that had claimed so many lesser constructs. Barnabus had full faith in the machines capabilities, however his over protective nature of the creation was justified for the kings ransom he had paid ( and still owed) to its previous owner. The 'Aether-Walker' was the first ship that he had been in command of and had been funded by the Sky port council of Tel'ra Da, on the merit of his experience as a navigator. The pursuit of Aether-Gold had always been a harsh focus for the Kharadron, however in recent times they had been forced to travel further afield to find suitable deposits. Barnabus had theorised in a recent journal the existence of an accumulating mass across the stained sea that yet remained untapped. It was this that had allowed him the chance to captain his own fleet in search of this potential anomaly.

The acrid blue smoke of the cigar pooled around his balding pate as he flipped open his leather bound log book and stubbed the chewed end into an ash tray. From the inkwell of his bureau he produced a metallic quill, dipped it in ink and began to scrawl runes on the pages. As he worked, recording the coordinates of the location, the weather and other such trivial things the day had brought he thought on the strange phenomenons he was encountering as he drew ever closer to his destination. The weather seemed to become more animated the closer to they came to the anomalies location. It had struck him as peculiar that a storm could be apparent, this high within cloud cover, however the higher they ascended the thicker the clouds had become. It had become increasingly difficult to work out their location from vision alone as the intermittent storms brought thick clouds and fog to surround the ship. He pondered the correlation of this with his anomaly theory  for a few moments before being jarred from his deep thoughts by a heavy impact that sent him reeling to the deck.
Startled voices could be heard from all over the vessel as a great horn was blown, warning the crew of immediate danger. Instinctively he dived for his Aether-Suit and began the difficult process of sliding into his life preserving armour. With shaky hands he pulled clasps tight, checked seals and released the valves that allowed the air to be filtered and fed to him within his metal cocoon.
The suit was an ornate display of his kin's craftsmanship. Each one had been forged with an individual in mind and would fit no other. It was the Kharadron's pride and joy and was as revered as any holy icon.

When the safety checks on his armour were complete, Barnabus reached for the valve door in the ceiling, unsealed the hissing quarantine locks and heaved himself on deck to face the commotion.

Wednesday, 15 March 2017

And the world wept...


He was dreaming, his body was clay and a being of unimaginable power was kneading him, pulling, pushing and stretching his body. He felt claws pull at his back, pulling the skin, creating bone. His fingers were gripped, stretched and sharpened. A finger, as bright as burning brass and as cool as blood traced a design on his chest. An axe, as dark and as unfathomable as the depths of the ocean was placed in his hand.

He woke and he looked and he saw what he was. The power that raged in his veins, a gift. No, the gift, the gift of protection. He raised his head and the new born daemon prince howled his joy at the uncaring sky.

Blood for the blood god, skulls for the skull throne!

And the world wept for what it had lost and gained...

So this is my 'general', at least my fluff general :) The great Daemon Prince of Khorne - Ca'vren Kal'b. Disciple of Khorne and protector of The Faithful. He has been blessed by Khorne with unimaginable power far beyond the reach of a mortal. He leads his band on a mission of vengeance, aiming to right old wrongs done to his people.

Tuesday, 14 March 2017

All Hail Queek!

Hello Everybody,

I am just finishing up rebasing and touching up 1,000 points of Skaven for Adepticon next week.  Here are some pictures of my ratty friends.

First up is the one and only Queek Headtaker!  This guy is not at all happy about being left behind in the world that was.  As it happens though, Skaven breeding habits being what they are, it was inevitable to have another Skaven in the current age who is just as mighty (maybe a little mightier) than the old Queek.  Different Age, same megalomania and paranoia (maybe a little more of each).

New Queek (who from this point forward will be referred to simply as Queek) is starting from humble beginnings but has his eyes set on bigger things.  He hopes one day to usurp Arcahon himself as the true Everchosen.  Follow along on his journey and see if he makes it!


Saturday, 11 March 2017

The Red Blades, Swordmasters of the White Tower or Torc.

Hello My name is Robin, though on the GTA forums im known as Sennyo this is my blog or my order army The Red Blades in the Border War Campagin

Deep in the forest of The Great Green Torc lies the lone Spire that pierces the sky, known as the White tower of Torc, home to ArchMage Koinzell and the Red Blades, an elited battlion of swordmasters and loremaster under the eldritch council comand. Archmage Koinzell is a stubbon but battlehardern veteran who prefer to lead the Red Blades into battle before relying on this allies and the other forces of order. That being said he is known to work and fight along side many other faction from the local Sylvaneth to the Lion Rangers that have prowed and hunted these land. It is said that Archmage Koinzell and the other member of the eldritch council under his command will even ally themselve with the Shadowblades should the need arise, One of their members being a very common sight in Koinzell's warcouncil.

My plan in this campaign is to complete my Narative order army heavly based around the Eldritch council i have named the Red Blades. To begin with im am working on painting the Archmage himself as well as 2 units of swordmasters to follow him into battle. afterthat i plan to expand the army adding some more eldritch council units (maily dragons) and having at least a 2000 point army painted and ready to go. i also want to paint up a party of heroes for the warhammer quest games lead by my Red Blade Loremaster.

Tuesday, 7 March 2017

Battle Report: Groin Kikka's WAAAGH! vs. Scott Antos' Stormcast Eternals

Scott Antos and I (Samurai_Eduh) had a battle last night! We are both relatively new to the game, having played 40k for many years. This campaign seemed like a great opportunity to seriously get into AoS! 

This is my first battle report, so there are many details left out. We know for next time to take much better notes! Without further ado...

Mission: Border War, 1560 pts. (4 objectives. These are the bulls eyes on the map). 

Here are our armies:

Scott:
Lord Castellant (LC1)
Lord Celestant on Dracoth (LC2)
Lord Relictor (LR)
Gryph Hound (GH)
5x Liberators (L1)
5x Liberators (L2)
10x Liberators (L3)
2x Fulminators (F)
5x Judicators (J)
5x Retributors (R)
3x Prosecutors (P)
Samurai_Eduh:
Megaboss on Maw-Krusha (MoM)
Warchanter (W)
5x Brutes with Gore Hackas (B1)
5x Brutes with Dual Choppas (B2)
10x 'Ard Boyz (AB)
3x Gore Gruntas (GG)
Eduh won roll off for turn, elected to go second.
Pic is of our deployment.

SCOTT TURN 1:

Everything moves forward. Scott tries to shoot at B2 with his Judicators, but caused no wounds.

He captures the North and West objectives and scores 3 points.

EDUH TURN 1:

Due to ridiculous 2d6 Destruction Allegiance moves, B1 and B2 are able to make it into combat with R and wipe them out.

AB moves up into the ruins.

GG moves towards and captures the East Objective.

War chanter Captures South Objective.

End of turn Eduh scores 3 points.

Score: Scott 3, Ed 3.


EDUH TURN 2: DOUBLE TURN!

Eduh wins initiative! Double Turn!

Using Destruction move, AB makes a skirmish line in front of L1, L2 and F. They manage to charge all three units!

GG uses the Destruction move to move behind ruins and make the charge into the Judicators!

The MoM mkaes a flanking move on L3. He charges in causing 5 mortal wounds with his charge attack and kills several Liberators with his regular attacks!

B2 charges the Prosecutors and kills 2. 

B1 drags the Lord Celestant into combat as he was within 3". They do a few wounds to each other.

L3 also does a few wounds to B1 as they were also within 3".

Eduh scores 3 points.

SCORE: Scott 3, Ed 6.


SCOTT TURN 2:

LC1 charges AB

Between LC1, L1, L2, and R, AB is destroyed.

P and B2 fight it out and the combat ends with only 1 Prosecutor remaining.

LC2 and B1 do some wounds to each other.

MoM kills a few more Liberators from L3.

GG manages to kill a few Judicators from J.

Scott Scores 3 points.

SCORE: Scott 6, Eduh 
6.




EDUH TURN 3 (Details Sketchy at this point)

MoM beats up a few more Liberators from L3. 


B1 and LC2 fight on. Lord Celestant down to 1 wound. Only 1 survivor from B1 remains.

B2 kills the remaining Prosecutors from P.

The GG and J slap fest continues, with Scott down to two Judicators.

Ed scores 3 points. 

SCORE: Scott 6, Ed 9


SCOTT TURN 3:

L2 charges GG.

LC1 Charges GG.

F sweeps South and charges W. W somehow survives.

GH and the survivor of L1 sweep down and captures East objective.

MoM finishes off L3 and captures West objective.

LR charges into B2.

Scott scores 3 points.

SCORE: Scott 9, Eduh 9.


EDUH TURN 4:

MoM sweeps south in order to intercept F before they capture Eduh's home objective.

B1 kills the Lord Celestant.

Warchanter survives the Fulminator's attacks again!

The Gore Gruntas continue to somehow survive against the Lord Castellant and the Liberators from L2.

The Lord Relictor must be wearing power armor, as he survives against three Brutes on his own.

The last Judicator dies from the Gore Gruntas hooves and Jaws.

Eduh Scores 3 points. 

SCORE: Scott 9, Ed 12.


SCOTT TURN 4:

Scott's dice are cursed. Someone call the exorcist!

Nothing much happens but the Gryph hound moves towards the southern objective.

The Lord Castellant and the Liberators take the Gore Gruntas down to one model!

The Fulminators kill the Warchanter (finally).

Scott scores 3 points. 

SCORE: Scott 12, Eduh 12.


EDUH TURN 5:

The MoM literally screams the Gryph Hound to death, before charging into the Fulminators and grinding them into the mud.

B1 charges into L2 to keep them pinned in combat.

B2 retreats from combat with the Lord Relictor (unlike Propa Orks) to make a dash to the Northern Objective and are able to claim it!

Eduh scores seven points!

Scott calls the game.

FINAL SCORE: Scott 12, Ed 19.


A great time was had by both players!


The Order of the Fiery Gate - The Battlesmith



Skjor drained the last of the contents of his tankard and peered down into the container with a grimace. He shook his head in disgust and set the drinking vessel down at his feet. He wiped the beads of bitter ale from his flame-hued beard with a sweep of his meaty, tattooed arm, smoothing his impressive braids when he was done. For several moments he gazed blankly at the fire before he noticed that several of the flamelings had gathered around about him.
'Another telling, is it?' rumbled Skjor as he rubbed the ur-gold runes that ran the length of his other arm.
'Karl Brynn says you were there the day that Folkvar-Griminir first came to us!' blurted a particularly enthusiastic young Vulkite.
'Does he now?' replied the older duardin with feigned surprise. 'Fancies himself the Battlesmith of the Hrukvorn, does he?'
The loose-tongued Vulkite's eyes widened as his elder fixed him with a gaze that could melt stone.
'Calm yourself, flameling!' roared the burly duardin, his beard bristling as a great smile spread across his face. 'You look like Nurgle himself had appeared before you and asked you to help him wipe his arse!'
The duardin all around broke into raucous laughter, and the junior Vulkite joined in - nervous, but relieved.
'Now there is a tale worth the telling,' said Skjor quietly as he stood to his feet. 'A tale for the ages...'

Sunday, 5 March 2017

Da Waaagh of Megaboss Groin Kikka

"...AAAAGGGHHH!!!"

Groin Kikka looked around, feeling slightly confused. The monsterous Ice Golem he had been barreling towards just moments before was gone. Something else was different too. When the battle had begun, the snow was so deep his boyz were in it up to their waists, plowing through the drifts in their frenzy to get to grips with the enemy. Now, the snow was sparse enough to see the stony ground and patches of grass beneath.

With a tug on the reins, he brought his Maw Krusha, Snaggle Toof, to a halt. He looked behind him, expecting to see his boyz charging past him, but instead he saw a host of glittering statues, perfect replicas of a horde of charging Brutes. As he watched, several of the statues shattered, revealing the Orruk beneath. Each took a few running steps as if they were still rushing towards the enemy before stopping, confused as to where their foes had gone. The pile of shards each Brute left behind began melting, leaving the ground covered in small pools of cold water.

Slowly, Groin Kikka began to remember the events of the last several weeks. His warband had been fighting across what the humies of this land called Da Great Green Tork. His boyz had fought their way to the foot of an immense mountain range where local myths claimed great ice creatures dwelt. Sensing this as a place he could find a good scrap, Groin Kikka ordered his warband into the frozen mountain passes.

It was during a howling blizzard that the inhabitants of this frozen wasteland attacked. Hordes of creatures who appeared to be made of pure ice rose up from where they had lain under the snow and laid into the Orruks with savage fury.  Massive creatures, also seemingly made of ice, also emerged and crushed Brutes under smashing fists or froze them solid with blasts of magical energy. It was one of these creatures that Groin Kikka last remembered barreling towards.

It seemed that the ice creatures had moved on, and the perpetual winter of this place had moved on with them. How long had he and his warband been frozen, sleeping while time passed them by? Days? Weeks? It didn't really matter, he thought. However much time had passed, he and his warband were free from their icy imprisonment. As soon as the rest of his warriors thawed, he would be back on the warpath.

Looking down the mountain and into the temperate plains below, he could see what he thought were armies on the march. Thick plumes of smoke rose from what must be burning town and villages. Groin Kikka's face cracked into a fanged smile. No matter how much time had passed, there would still be a good scrap to get into down there. Maybe the peoples of Da Great Green Tork had forgotten about da Great Boss Groin Kikka. It was time to descend from the mountains and bring a great WAAAGH! to these lands once more.


Thursday, 2 March 2017

Queek Headtaker, TRUE Everchosen of Chaos, PROPER Lord of the End Times and the ONE AND ONLY Marshall of the Apocalypse!!!

All Lie-Speak!


Of course Queek is true lord of all and greatest of all fighters (and leaders)!

Since Queek is mightiest of all then who but Queek could have destroyed Old World and conquered mortal realms?!?

Archaon is child-thing compared to the glory of Queek!

All hail Queek!!!

-Speech given by Queek Headtaker (to himself, inside his head)

Join me as I rebuild my, mostly verminous, Skaven army after its destruction in the world-that-was and bring it into a new era of death and destruction.  This blog will include new models, some intense rebasing, and attempts to bring Skaven back to the top in this new era.

Queek will also feature prominently because he really is the best.